POV-Ray : Newsgroups : povray.binaries.images : Chris Huff's Beveled Text Macro : Re: Chris Huff's Beveled Text Macro Server Time
19 Aug 2024 08:26:08 EDT (-0400)
  Re: Chris Huff's Beveled Text Macro  
From: Geoff Wedig
Date: 21 Dec 2000 14:56:21
Message: <3a426064@news.povray.org>
Chris Huff <chr### [at] maccom> wrote:

> In article <3a4234be@news.povray.org>, "Dave Blandston" 
> <gra### [at] earthlinknet> wrote:

>> It would be ideal to build this function into POV I think, because 
>> increasing the number of cuts enough to smooth out the corners 
>> creates such a complex object that it renders very slowly. But it 
>> sure looks great!

> Building the object as it is into POV wouldn't speed rendering any...but 
> a related method might be useful, which would use more "cuts" in areas 
> that have sharp corners (kind of like anti-aliasing of geometry) and 
> fakes the normal in the bevelled areas to get smoother results.
> Personally, I would go for turning the text object into a mesh, that way 
> you could also do rounded edges, you could even define a spline to form 
> the edges with, like you went over the object with a router. It might 
> even render faster than an ordinary mesh object, instead of slower...and 
> it could be hooked into Warp's tesselation patch.

Well, if you're going to go to all that trouble, you should probably do it
with arbitrary 2D extruded surfaces.  Be quite nice.

Geoff


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